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TR

HISTORY OF CIVILIZATION

Course
HIST100 - HISTORY OF CIVILIZATION
Department
Basic Sciences and Humanities
Course Type
Online Course
Status
Required
Language
English
Credit
0
ECTS
2
T+P+L
2 + 0 + 0
Course Coordinator(s)
Assoc. Prof. Dr. Hasan SAMANİ
Prerequisite
-
Keywords

Course Description

The aim of this course is to outline the development of civilizations in the course of history. It firstly focuses on the concepts such as “Civilization”, “Prehistoric”, and “Historic” and on the factors forcing the emergence of the first civilizations. As well as examining the prehistoric periods and their characteristics in the course of human life since the first appearance of human beings on earth, the course mainly focuses on the early civilizations, namely the Mesopotamian, Egyptian, Aegean, Classical Greek, Hellenistic, Indian, Chinese and Roman Civilizations. Political, social, economical, cultural, intellectual, philosophical and scientific aspects in these entities are also examined in this course.

HISTORY OF CIVILIZATION

Evaluation Tools (Active Term)

Item Type Weight (%)
Midterm Midterm 40
Final Final 60
Total 100

Course outcomes

No course outcomes have been defined yet.

Course Syllabus

Week Topic
Week 1 Introduction: Discussion on the definition of "History", "Prehistory", "Civilization"
Week 2 Prehistoric Times
Week 3 Mesopotamian Civilizations
Week 4 Egyptian Civilization
Week 5 Lesser nations and their contributions : Hittites, Hebrews, Lydians, Persian
Week 6 Aegean Civilization: Minoan (Cretan) and Mycenean cultures
Week 7 Classical Greek Civilization
Week 8 MIDTERM EXAM WEEK
Week 9 Roman Empire and its Cultural legacy
Week 10 Middle Age: Christian and Muslim Worlds
Week 11 Beginnings of Modernity: Humanism, Renaissance and Reform
Week 12 The Enlightenment and Enlightened despotism
Week 13 Industrial Revolution
Week 14 Revision Week
Week 15 FINAL EXAM WEEK

Reference Books & Course Materials

  1. 01 Judith Coffin Robert Stacey Joshua Cole Carol Symes, Western Civilizations Their History & Their Culture, Norton, 2011
  2. 02 Marvin Perry, Western Civilization, A Brief History vol.I, 2nd edition, Houghton Mıfflen company, Boston, Toronto, 1993.

Learning Outcomes

  1. L01 Define the terms " prehistoric", "Historic" and "civilization" SOLO 0
  2. L01 Explain the importance of Humanism, Renaissance and reformation in the formation of Modern Europe SOLO 0
  3. L02 Compare the Prehistoric and Historic periods SOLO 0
  4. L03 Identify the first civilizations SOLO 0
  5. L04 Draw a general picture on the basic institutions of the first civilizations SOLO 0
  6. L05 Tell the basic essentials for the rise of a civilization SOLO 0
  7. L07 Narrate the evolution of human thought throughout history SOLO 0
  8. L07 Construct an narration on the nature of the Mediaval political, cultural, social and economical system SOLO 0
  9. L08 Compare the Mediaval Islamic and Christian cultures and intellectual life SOLO 0
  10. L10 Observe the political, social, economical and intellectual developments up to French Revolution SOLO 0

Program Outcomes

  1. P01 To be able to understand analog and digital games' theoretical and historical development.
  2. P02 Has a general understanding of the history and culture of the nation and the world in which he lives.
  3. P03 Digital game engines are well-suited for application.
  4. P04 His/Her mastery of the fundamental sciences underpins his/her expertise in the creation of digital games.
  5. P05 Understand the mechanics, logic, and frameworks of analog and digital games.
  6. P06 Possesses an aesthetic sensibility and knowledge of art.
  7. P07 Communication, art, music, psychology, sociology, mythology, philosophy, economics, cinema, history, and other disciplines gained the potential to benefit from one another during the game design process.
  8. P08 Knowing how media and digital games affect people and society and designing games responsibly in light of that knowledge.
  9. P09 Be able to assess critically the knowledge and abilities acquired through research in the area and other related areas.
  10. P10 Acquires expertise in artistic design to aid in the creation of digital games.
  11. P11 Make good use of digital game creation software and programs.
  12. P12 Possesses the skills necessary to write the code for digital games created for various platforms.
  13. P13 Possesses the capacity to jointly build digital games' aesthetic and computational aspects.
  14. P14 Possesses the capacity to create and communicate stories utilizing a variety of technologies.
  15. P15 Has the capacity to design, plan, and analyze the game as a concept.
  16. P16 Possesses the capacity to come up with tangible fixes for the issues that arise during the creation of digital games.

Po-Lo Matrix

LO P01 P02 P03 P04 P05 P06 P07 P08 P09 P10 P11 P12 P13 P14 P15 P16 Average
L01 - - - - - - - - - - - - - - - - -
L01 - - - - - - - - - - - - - - - - -
L02 - - - - - - - - - - - - - - - - -
L03 - - - - - - - - - - - - - - - - -
L04 - - - - - - - - - - - - - - - - -
L05 - - - - - - - - - - - - - - - - -
L07 - - - - - - - - - - - - - - - - -
L07 - - - - - - - - - - - - - - - - -
L08 - - - - - - - - - - - - - - - - -
L10 - - - - - - - - - - - - - - - - -