GREEK-I
- Course
- GREK101 - GREEK-I
- Department
- School of Foreign Languages
- Course Type
- Course
- Status
- Required
- Language
- English
- Credit
- 3
- ECTS
- 4
- T+P+L
- 3 + 0 + 0
- Course Coordinator(s)
- -
- Prerequisite
- -
Course Description
This course is an introduction to Greek with basic grammar and sentence structure. The aim of this course is to motivate students in the Greek language to achieve language skills which are listening, reading, speaking and writing. The students are introduced to the sounds and letters of the Greek alphabet, and other phonemic components such as important symbols, stress, pronunciation, vowels and consonants. The course also focuses on providing vocabulary about countries, numbers, nationalities, jobs, languages, family members, and marital status. The course also provides the opportunity for students to achieve basic reading, listening and writing skills on topics like greeting, and finding an acquaintance. Furthermore students are introduced to the verb ‘to be’ in the Present Simple tense, wh- question words, and personal pronouns.
GREEK-I
Evaluation Tools (Active Term)
No evaluation items have been defined.
Course outcomes
- 01 be able to process necessary vocabulay for daily use and explain their daily routines
- 02 be able to recognize the main point in short clear messages and transmit the messages in their own words.
- 03 be able to construct sentences about their families and friends based on eveyday materials.
- 04 be able to describe themselves and express their ideas 5-be able to write a paragraph about themselves and family members.
- 05 SOLO AVERAGE= [(3+2)/2+(2+2)/2+4+3+2]/5=3,3
Course Syllabus
| Week | Topic |
|---|---|
| Week 1 | Introduction, Greek Alphabet |
| Week 2 | Greek Alphabet, Exercises |
| Week 3 | Dipthongs, Double Consonants, Reading Exercises |
| Week 4 | Accentuation,Listening and reading exercises, Introduction to ''Greetings'' |
| Week 5 | Personal Pronouns, Verb To be, Exercises |
| Week 6 | Verb To Be Exercises, Numbers (From 0 to 10) |
| Week 7 | Group A Verbs, Exercises, Listening |
| Week 8 | Quiz (%10), Revision |
| Week 9 | Mid-Term Examinations 5-15 April |
| Week 10 | Mid-Term Examinations 5-15 April |
| Week 11 | ''Where are you from?'', Countries, Accusative Pronouns, Exercises |
| Week 12 | Days, Months, Numbers (11-100),Listening, Reading,Writing Exercises, |
| Week 13 | Quiz (%10), Exercises |
| Week 14 | Revision |
| Week 15 | Final Examination 4-14 January 2025 |
Reference Books & Course Materials
- 01 Communicate in Greek- Kleanthes Arvanitakis and Frosso Arvanitakis
- 02 Ellinika A (Greek A) - Yorgos Simopulos, İrini Pathiaki, Rita Kanellopulu, Aglaya Pavlopulo
Learning Outcomes
- L01 1- be able to learn necessary vocabulary for daily use.
- L02 2- be able to catch the main point in shourt clear messages.
- L03 3- be able to read short, simple text and find specific, predictable information from everyday materials.
- L04 4- be able to introduce themselves and exchange information.
Program Outcomes
- P01 To be able to understand analog and digital games' theoretical and historical development.
- P02 Has a general understanding of the history and culture of the nation and the world in which he lives.
- P03 Digital game engines are well-suited for application.
- P04 His/Her mastery of the fundamental sciences underpins his/her expertise in the creation of digital games.
- P05 Understand the mechanics, logic, and frameworks of analog and digital games.
- P06 Possesses an aesthetic sensibility and knowledge of art.
- P07 Communication, art, music, psychology, sociology, mythology, philosophy, economics, cinema, history, and other disciplines gained the potential to benefit from one another during the game design process.
- P08 Knowing how media and digital games affect people and society and designing games responsibly in light of that knowledge.
- P09 Be able to assess critically the knowledge and abilities acquired through research in the area and other related areas.
- P10 Acquires expertise in artistic design to aid in the creation of digital games.
- P11 Make good use of digital game creation software and programs.
- P12 Possesses the skills necessary to write the code for digital games created for various platforms.
- P13 Possesses the capacity to jointly build digital games' aesthetic and computational aspects.
- P14 Possesses the capacity to create and communicate stories utilizing a variety of technologies.
- P15 Has the capacity to design, plan, and analyze the game as a concept.
- P16 Possesses the capacity to come up with tangible fixes for the issues that arise during the creation of digital games.
Po-Lo Matrix
| LO | P01 | P02 | P03 | P04 | P05 | P06 | P07 | P08 | P09 | P10 | P11 | P12 | P13 | P14 | P15 | P16 | Average |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| L01 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| L02 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| L03 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| L04 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |