ADVANCED GAME DESIGN
- Course
- GADS403 - ADVANCED GAME DESIGN
- Department
- Digital Game Design - English - Undergraduate
- Course Type
- Course
- Status
- Required
- Language
- English
- Credit
- 4
- ECTS
- 7
- T+P+L
- 3 + 2 + 0
- Course Coordinator(s)
- Sr. Instr. Hyun Bo PARK
- Prerequisite
- -
- Keywords
Course Description
Advanced Game Design course requires students to engage with the practical process of game design more extensively, building on the various design topics they have studied in previous courses. Emphasis will be placed on the development of pixel art, ranging from low resolution 16 color sprites to the creation of larger, more detailed tiles typically used in the modern gaming industry. Within the context of the course, students will be asked to make connections between the design and the programming aspects of game production, with assignments focusing on the development of tile sheets and pixel art for engines used in modern game design.
ADVANCED GAME DESIGN
Evaluation Tools (Active Term)
No evaluation items have been defined.
Course outcomes
No course outcomes have been defined yet.
Course Syllabus
| Week | Topic |
|---|---|
| Week 1 | GDD documentation and Portfolio |
| Week 2 | Core Game Mechanics Overview |
| Week 3 | [ Jumping & Controls ] |
| Week 4 | [ Stealth & Vision ] |
| Week 5 | [ Shape / Color Matching and Catharsis ] |
| Week 6 | [ Protection & Companion Aİ ] |
| Week 7 | [ Elemental Physical İnteractions ] |
| Week 8 | Mıdterm Week : Portal and Line-of-Sight Connection : Spatial Distortion |
| Week 9 | Mıdterm Week |
| Week 10 | [ Time Reversal / Time Manipulation ] |
| Week 11 | Drafting Project Proposals & Designing Prompt Architectures for Aİ Queries |
| Week 12 | Final İntegration A : İntensıve Aİ İmplementation Period |
| Week 13 | Final İntegration B |
| Week 14 | Bug Test / Writing Report / Q&A |
| Week 15 | Project Presentation |
Reference Books & Course Materials
No reference books have been listed.
Learning Outcomes
No learning outcomes have been defined.
Program Outcomes
- P01 To be able to understand analog and digital games' theoretical and historical development.
- P02 Has a general understanding of the history and culture of the nation and the world in which he lives.
- P03 Digital game engines are well-suited for application.
- P04 His/Her mastery of the fundamental sciences underpins his/her expertise in the creation of digital games.
- P05 Understand the mechanics, logic, and frameworks of analog and digital games.
- P06 Possesses an aesthetic sensibility and knowledge of art.
- P07 Communication, art, music, psychology, sociology, mythology, philosophy, economics, cinema, history, and other disciplines gained the potential to benefit from one another during the game design process.
- P08 Knowing how media and digital games affect people and society and designing games responsibly in light of that knowledge.
- P09 Be able to assess critically the knowledge and abilities acquired through research in the area and other related areas.
- P10 Acquires expertise in artistic design to aid in the creation of digital games.
- P11 Make good use of digital game creation software and programs.
- P12 Possesses the skills necessary to write the code for digital games created for various platforms.
- P13 Possesses the capacity to jointly build digital games' aesthetic and computational aspects.
- P14 Possesses the capacity to create and communicate stories utilizing a variety of technologies.
- P15 Has the capacity to design, plan, and analyze the game as a concept.
- P16 Possesses the capacity to come up with tangible fixes for the issues that arise during the creation of digital games.
Po-Lo Matrix
The PO-LO matrix has not been populated yet.