GRADUATION PROJECT-I
- Course
- GADS401 - GRADUATION PROJECT-I
- Department
- Digital Game Design - English - Undergraduate
- Course Type
- Course
- Status
- Required
- Language
- English
- Credit
- 5
- ECTS
- 7
- T+P+L
- 3 + 4 + 0
- Course Coordinator(s)
- Sr. Instr. Hyun Bo PARK
- Prerequisite
- -
- Keywords
Course Description
The first graduation project will provide students with the opportunity to design, develop and test their own game prototypes using industry standard game engines. Under the supervision of faculty members, students will put the design and programming skills they have developed – as well as their own knowledge and appreciation of contemporary game titles – into practice to create an original, working demo. Students will work individually, but they are encouraged to seek the input of their peers. At the end of the semester students will present their projects to a panel of faculty members at the end of the semester for assessment.
GRADUATION PROJECT-I
Evaluation Tools (Active Term)
No evaluation items have been defined.
Course outcomes
No course outcomes have been defined yet.
Course Syllabus
| Week | Topic |
|---|---|
| Week 1 | Introduction to Graduation Project Requirements and Scope Management |
| Week 2 | Project Kick-off & Concept Development: Brainstorming, Core Pillars |
| Week 3 | High-Concept & Core Loop Definition |
| Week 4 | GDD (Game Design Document) Light & Architecture |
| Week 5 | Scope Freezing & Milestone Setup |
| Week 6 | Graybox & Character Controller Prototyping |
| Week 7 | Core Gameplay System Implementation |
| Week 8 | Midterm : Peer Review Workshop I |
| Week 9 | Midterm : Milestone Check |
| Week 10 | Level Design & Asset Integration |
| Week 11 | UI/UX & Save/Load & Game Flow Integration |
| Week 12 | Peer Review Workshop II: Alpha Playtest |
| Week 13 | Bug Fixing & Polishing |
| Week 14 | Presentation & Pitching Practice |
| Week 15 | Final Test : Final Graduation Project Showcase & Panel Assessment |
Reference Books & Course Materials
No reference books have been listed.
Learning Outcomes
No learning outcomes have been defined.
Program Outcomes
- P01 To be able to understand analog and digital games' theoretical and historical development.
- P02 Has a general understanding of the history and culture of the nation and the world in which he lives.
- P03 Digital game engines are well-suited for application.
- P04 His/Her mastery of the fundamental sciences underpins his/her expertise in the creation of digital games.
- P05 Understand the mechanics, logic, and frameworks of analog and digital games.
- P06 Possesses an aesthetic sensibility and knowledge of art.
- P07 Communication, art, music, psychology, sociology, mythology, philosophy, economics, cinema, history, and other disciplines gained the potential to benefit from one another during the game design process.
- P08 Knowing how media and digital games affect people and society and designing games responsibly in light of that knowledge.
- P09 Be able to assess critically the knowledge and abilities acquired through research in the area and other related areas.
- P10 Acquires expertise in artistic design to aid in the creation of digital games.
- P11 Make good use of digital game creation software and programs.
- P12 Possesses the skills necessary to write the code for digital games created for various platforms.
- P13 Possesses the capacity to jointly build digital games' aesthetic and computational aspects.
- P14 Possesses the capacity to create and communicate stories utilizing a variety of technologies.
- P15 Has the capacity to design, plan, and analyze the game as a concept.
- P16 Possesses the capacity to come up with tangible fixes for the issues that arise during the creation of digital games.
Po-Lo Matrix
The PO-LO matrix has not been populated yet.