STORYTELLING AND SCRIPT WRITING FOR GAMES
- Course
- GADS221 - STORYTELLING AND SCRIPT WRITING FOR GAMES
- Department
- Digital Game Design - English - Undergraduate
- Course Type
- Course
- Status
- Required
- Language
- English
- Credit
- 3
- ECTS
- 6
- T+P+L
- 3 + 0 + 0
- Course Coordinator(s)
- Asst. Prof. Dr. Göral Erinç FUNDALAR
- Prerequisite
- -
- Keywords
Course Description
In this course, students will learn about the mechanism of storytelling and study its elements in different video game genres. Students will also learn and explore various storytelling methods such as traditional narrative storytelling (the 3 act story structure) and fundamentals of narrative scriptwriting, including the establishment of dramatic structure, how to create characters, and how to write dialogues and they will implement these in their original game ideas. The course aims to help the students build up awareness about the specifics of storytelling and gain a sense of what makes a story good. The students will be expected to apply their knowledge of scriptwriting into their original digital game stories and scripts.
STORYTELLING AND SCRIPT WRITING FOR GAMES
Evaluation Tools (Active Term)
| Item | Type | Weight (%) |
|---|---|---|
| Outlining the Plot | Assignment | 15 |
| Worldbuilding | Assignment | 15 |
| Character Design | Assignment | 15 |
| Story Flowchart | Assignment | 10 |
| Writing the Game Story | Assignment | 25 |
| Final File | Final | 20 |
| Total | 100 | |
Course outcomes
No course outcomes have been defined yet.
Course Syllabus
| Week | Topic |
|---|---|
| Week 1 | Introduction |
| Week 2 | The Components of a Good Game Story |
| Week 3 | Worldbuilding |
| Week 4 | The Characters |
| Week 5 | Outlining the Plot - 1 |
| Week 6 | Outlining the Plot - 2 |
| Week 7 | Story Flowchart |
| Week 8 | MIDTERMS |
| Week 9 | MIDTERMS |
| Week 10 | Writing the Game Story - 1 |
| Week 11 | Writing the Game Story - 2 |
| Week 12 | Writing the Game Story - 3 |
| Week 13 | Writing the Game Story - 4 |
| Week 14 | Adding side quests, NPCs and other details |
| Week 15 | Adding side quests, NPCs and other details - 2 |
Reference Books & Course Materials
No reference books have been listed.
Learning Outcomes
No learning outcomes have been defined.
Program Outcomes
- P01 To be able to understand analog and digital games' theoretical and historical development.
- P02 Has a general understanding of the history and culture of the nation and the world in which he lives.
- P03 Digital game engines are well-suited for application.
- P04 His/Her mastery of the fundamental sciences underpins his/her expertise in the creation of digital games.
- P05 Understand the mechanics, logic, and frameworks of analog and digital games.
- P06 Possesses an aesthetic sensibility and knowledge of art.
- P07 Communication, art, music, psychology, sociology, mythology, philosophy, economics, cinema, history, and other disciplines gained the potential to benefit from one another during the game design process.
- P08 Knowing how media and digital games affect people and society and designing games responsibly in light of that knowledge.
- P09 Be able to assess critically the knowledge and abilities acquired through research in the area and other related areas.
- P10 Acquires expertise in artistic design to aid in the creation of digital games.
- P11 Make good use of digital game creation software and programs.
- P12 Possesses the skills necessary to write the code for digital games created for various platforms.
- P13 Possesses the capacity to jointly build digital games' aesthetic and computational aspects.
- P14 Possesses the capacity to create and communicate stories utilizing a variety of technologies.
- P15 Has the capacity to design, plan, and analyze the game as a concept.
- P16 Possesses the capacity to come up with tangible fixes for the issues that arise during the creation of digital games.
Po-Lo Matrix
The PO-LO matrix has not been populated yet.