2D GAME ANIMATION
- Course
- GADS207 - 2D GAME ANIMATION
- Department
- Digital Game Design - English - Undergraduate
- Course Type
- Course
- Status
- Required
- Language
- English
- Credit
- 4
- ECTS
- 7
- T+P+L
- 3 + 0 + 2
- Course Coordinator(s)
- Sr. Instr. Necdet Atay ERÇIL
- Prerequisite
- -
Course Description
This course prepares students for the design profession by providing opportunities to undertake project-based design briefs specific to their major studies in Graphic Design or Web Design or Motion Graphics. This course also allows students to study classically trained animated films to gain a fundamental and functional understanding of two of the major 2D digital animation software packages available: Flash and After Effects. Students will work in a simulated production environment to create a short animated film. Following their short films, students learn more about the After Effect interface through an exercise in which they create and animate a character. Lessons consist of lectures and computer laboratory applications.
2D GAME ANIMATION
Evaluation Tools (Active Term)
No evaluation items have been defined.
Course outcomes
- 01 1.Examine(3) the 3D environment digitaly
- 02 2. Apply ( 3) the animation on 3D objects
- 03 3.Test (2) the 3D photoshop and Cinema 4D program
- 04 4. Combining (3) Animation with Video
Course Syllabus
| Week | Topic |
|---|---|
| Week 1 | Introduction to course |
| Week 2 | Introduction to 3D Animation |
| Week 3 | History and evolution of 3D animation |
| Week 4 | Animation Tools and Techniques |
| Week 5 | Animation Principles |
| Week 6 | Overview of animation tools and their functions Creating simple animations: bouncing ball |
| Week 7 | Keyframes and their role in animation |
| Week 8 | Midterm Exam |
| Week 9 | Animating Spaceship |
| Week 10 | Animating camera |
| Week 11 | Rigging 3D Models |
| Week 12 | Shadering and texturing in blender |
| Week 13 | Environment settings |
| Week 14 | Final Project Preparation |
| Week 15 | Final Project Submit |
Reference Books & Course Materials
No reference books have been listed.
Learning Outcomes
No learning outcomes have been defined.
Program Outcomes
- P01 To be able to understand analog and digital games' theoretical and historical development.
- P02 Has a general understanding of the history and culture of the nation and the world in which he lives.
- P03 Digital game engines are well-suited for application.
- P04 His/Her mastery of the fundamental sciences underpins his/her expertise in the creation of digital games.
- P05 Understand the mechanics, logic, and frameworks of analog and digital games.
- P06 Possesses an aesthetic sensibility and knowledge of art.
- P07 Communication, art, music, psychology, sociology, mythology, philosophy, economics, cinema, history, and other disciplines gained the potential to benefit from one another during the game design process.
- P08 Knowing how media and digital games affect people and society and designing games responsibly in light of that knowledge.
- P09 Be able to assess critically the knowledge and abilities acquired through research in the area and other related areas.
- P10 Acquires expertise in artistic design to aid in the creation of digital games.
- P11 Make good use of digital game creation software and programs.
- P12 Possesses the skills necessary to write the code for digital games created for various platforms.
- P13 Possesses the capacity to jointly build digital games' aesthetic and computational aspects.
- P14 Possesses the capacity to create and communicate stories utilizing a variety of technologies.
- P15 Has the capacity to design, plan, and analyze the game as a concept.
- P16 Possesses the capacity to come up with tangible fixes for the issues that arise during the creation of digital games.
Po-Lo Matrix
The PO-LO matrix has not been populated yet.