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TR

2D GAME ANIMATION

Course
GADS207 - 2D GAME ANIMATION
Department
Digital Game Design - English - Undergraduate
Course Type
Course
Status
Required
Language
English
Credit
4
ECTS
7
T+P+L
3 + 0 + 2
Course Coordinator(s)
Sr. Instr. Necdet Atay ERÇIL
Prerequisite
-
Keywords

Course Description

This course prepares students for the design profession by providing opportunities to undertake project-based design briefs specific to their major studies in Graphic Design or Web Design or Motion Graphics. This course also allows students to study classically trained animated films to gain a fundamental and functional understanding of two of the major 2D digital animation software packages available: Flash and After Effects. Students will work in a simulated production environment to create a short animated film. Following their short films, students learn more about the After Effect interface through an exercise in which they create and animate a character. Lessons consist of lectures and computer laboratory applications.

2D GAME ANIMATION

Evaluation Tools (Active Term)

No evaluation items have been defined.

Course outcomes

  1. 01 1.Examine(3) the 3D environment digitaly
  2. 02 2. Apply ( 3) the animation on 3D objects
  3. 03 3.Test (2) the 3D photoshop and Cinema 4D program
  4. 04 4. Combining (3) Animation with Video

Course Syllabus

Week Topic
Week 1 Introduction to course
Week 2 Introduction to 3D Animation
Week 3 History and evolution of 3D animation
Week 4 Animation Tools and Techniques
Week 5 Animation Principles
Week 6 Overview of animation tools and their functions Creating simple animations: bouncing ball
Week 7 Keyframes and their role in animation
Week 8 Midterm Exam
Week 9 Animating Spaceship
Week 10 Animating camera
Week 11 Rigging 3D Models
Week 12 Shadering and texturing in blender
Week 13 Environment settings
Week 14 Final Project Preparation
Week 15 Final Project Submit

Reference Books & Course Materials

No reference books have been listed.

Learning Outcomes

No learning outcomes have been defined.

Program Outcomes

  1. P01 To be able to understand analog and digital games' theoretical and historical development.
  2. P02 Has a general understanding of the history and culture of the nation and the world in which he lives.
  3. P03 Digital game engines are well-suited for application.
  4. P04 His/Her mastery of the fundamental sciences underpins his/her expertise in the creation of digital games.
  5. P05 Understand the mechanics, logic, and frameworks of analog and digital games.
  6. P06 Possesses an aesthetic sensibility and knowledge of art.
  7. P07 Communication, art, music, psychology, sociology, mythology, philosophy, economics, cinema, history, and other disciplines gained the potential to benefit from one another during the game design process.
  8. P08 Knowing how media and digital games affect people and society and designing games responsibly in light of that knowledge.
  9. P09 Be able to assess critically the knowledge and abilities acquired through research in the area and other related areas.
  10. P10 Acquires expertise in artistic design to aid in the creation of digital games.
  11. P11 Make good use of digital game creation software and programs.
  12. P12 Possesses the skills necessary to write the code for digital games created for various platforms.
  13. P13 Possesses the capacity to jointly build digital games' aesthetic and computational aspects.
  14. P14 Possesses the capacity to create and communicate stories utilizing a variety of technologies.
  15. P15 Has the capacity to design, plan, and analyze the game as a concept.
  16. P16 Possesses the capacity to come up with tangible fixes for the issues that arise during the creation of digital games.

Po-Lo Matrix

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