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GAME LEVEL DESIGN

Course
GADS205 - GAME LEVEL DESIGN
Department
Digital Game Design - English - Undergraduate
Course Type
Course
Status
Required
Language
English
Credit
4
ECTS
7
T+P+L
3 + 2 + 0
Course Coordinator(s)
Sr. Instr. Hyun Bo PARK
Prerequisite
-
Keywords

Course Description

This course introduces students to the fundamentals of game-level design that centers on the creation of playable spaces. Students will be required to create well-designed levels that direct the movement of the player(s) through the game. This course will introduce the core concepts involved in designing a game level and explores what a level is, and who is responsible for designing levels. Using different sample designs students will identify the elements of the design process used in the game industry. Using different sample designs, such as dungeon design and other popular genres of roguelikes and adventure games, students will identify the elements of the various stages of the design process used in the game industry and how they have evolved through time.

GAME LEVEL DESIGN

Evaluation Tools (Active Term)

No evaluation items have been defined.

Course outcomes

No course outcomes have been defined yet.

Course Syllabus

Week Topic
Week 1 Introduction to Level Design
Week 2 What is level design?
Week 3 Vısual Guiding(İnductıon) of Movement and The Law of Space
Week 4 Importance of Whıte Boxing & Gray Boxiıng
Week 5 Paciıng & Risk-Reward
Week 6 Analyzing Level of Casual & Platformer Games
Week 7 Analyzing Level of FPS & Shootıng Games
Week 8 Midterm Week
Week 9 Midterm Week
Week 10 Game Engine Basic
Week 11 Whitebox Layout Control & Test
Week 12 Asset dress up (Modeling, Lighting, Material)
Week 13 İnteraction & Puzzle / Obstacle Build
Week 14 Peer Review & İteratıon
Week 15 Finallerin Teslimi

Reference Books & Course Materials

No reference books have been listed.

Learning Outcomes

No learning outcomes have been defined.

Program Outcomes

  1. P01 To be able to understand analog and digital games' theoretical and historical development.
  2. P02 Has a general understanding of the history and culture of the nation and the world in which he lives.
  3. P03 Digital game engines are well-suited for application.
  4. P04 His/Her mastery of the fundamental sciences underpins his/her expertise in the creation of digital games.
  5. P05 Understand the mechanics, logic, and frameworks of analog and digital games.
  6. P06 Possesses an aesthetic sensibility and knowledge of art.
  7. P07 Communication, art, music, psychology, sociology, mythology, philosophy, economics, cinema, history, and other disciplines gained the potential to benefit from one another during the game design process.
  8. P08 Knowing how media and digital games affect people and society and designing games responsibly in light of that knowledge.
  9. P09 Be able to assess critically the knowledge and abilities acquired through research in the area and other related areas.
  10. P10 Acquires expertise in artistic design to aid in the creation of digital games.
  11. P11 Make good use of digital game creation software and programs.
  12. P12 Possesses the skills necessary to write the code for digital games created for various platforms.
  13. P13 Possesses the capacity to jointly build digital games' aesthetic and computational aspects.
  14. P14 Possesses the capacity to create and communicate stories utilizing a variety of technologies.
  15. P15 Has the capacity to design, plan, and analyze the game as a concept.
  16. P16 Possesses the capacity to come up with tangible fixes for the issues that arise during the creation of digital games.

Po-Lo Matrix

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