Skip to main content
TR

HISTORY OF ART AND CULTURE

Course
GADS108 - HISTORY OF ART AND CULTURE
Department
Digital Game Design - English - Undergraduate
Course Type
Course
Status
Required
Language
English
Credit
3
ECTS
5
T+P+L
3 + 0 + 0
Course Coordinator(s)
-
Prerequisite
-
Keywords

Course Description

The course focuses on the history of art and culture. In this scope History of Art and Culture introduces the developments and concepts related to development of art and culture. Variety of fields such as painting, sculpture, drama, music, literature and architecture are discussed within a socioeconomic and political context; to give the student a total understanding of a particular time and place in history. Students are expected to have an awareness about the development and chronology of the art-historical periods and of distinctive styles. Within this perspective this course starts with first human being efforts in terms of art and continues towards to the current times where art and culture interactions become more complicated and less immediate.

HISTORY OF ART AND CULTURE

Evaluation Tools (Active Term)

No evaluation items have been defined.

Course outcomes

No course outcomes have been defined yet.

Course Syllabus

Week Topic
Week 1 Introduction to Art and Culture
Week 2 Prehistoric Art: The Stone Age and Neolithic Period
Week 3 Ancient Mesopotamia
Week 4 Ancient Egypt: Art, Architecture, and Religion
Week 5 Ancient Greece: Classical Art, Philosophy, and Architecture
Week 6 Ancient Rome: Art, Engineering, and Empire
Week 7 Art and Culture in Ancient India
Week 8 Ancient China: Art, Philosophy, and the Role of the Emperor
Week 9 Ancient Iran: Achaemenid, Parthian, and Sassanian Art
Week 10 The Development of Writing and Visual Expression in Ancient Civilizations
Week 11 Classical and Hellenistic Art: The Greek Influence
Week 12 Medieval Art and Culture: The Rise of Christianity
Week 13 The Renaissance: Rebirth of Classical Art and Humanism
Week 14 Baroque and Rococo Art
Week 15 Romanticism and Realism in the 19th Century

Reference Books & Course Materials

  1. 01 Janson, H. W., & Janson, A. F. (2004). History of Art (7th ed.). Prentice Hall.
  2. 02 Gombrich, E. H. (2006). The Story of Art (16th ed.). Phaidon Press.

Learning Outcomes

No learning outcomes have been defined.

Program Outcomes

  1. P01 To be able to understand analog and digital games' theoretical and historical development.
  2. P02 Has a general understanding of the history and culture of the nation and the world in which he lives.
  3. P03 Digital game engines are well-suited for application.
  4. P04 His/Her mastery of the fundamental sciences underpins his/her expertise in the creation of digital games.
  5. P05 Understand the mechanics, logic, and frameworks of analog and digital games.
  6. P06 Possesses an aesthetic sensibility and knowledge of art.
  7. P07 Communication, art, music, psychology, sociology, mythology, philosophy, economics, cinema, history, and other disciplines gained the potential to benefit from one another during the game design process.
  8. P08 Knowing how media and digital games affect people and society and designing games responsibly in light of that knowledge.
  9. P09 Be able to assess critically the knowledge and abilities acquired through research in the area and other related areas.
  10. P10 Acquires expertise in artistic design to aid in the creation of digital games.
  11. P11 Make good use of digital game creation software and programs.
  12. P12 Possesses the skills necessary to write the code for digital games created for various platforms.
  13. P13 Possesses the capacity to jointly build digital games' aesthetic and computational aspects.
  14. P14 Possesses the capacity to create and communicate stories utilizing a variety of technologies.
  15. P15 Has the capacity to design, plan, and analyze the game as a concept.
  16. P16 Possesses the capacity to come up with tangible fixes for the issues that arise during the creation of digital games.

Po-Lo Matrix

The PO-LO matrix has not been populated yet.