HISTORY OF ART AND CULTURE
- Course
- GADS108 - HISTORY OF ART AND CULTURE
- Department
- Digital Game Design - English - Undergraduate
- Course Type
- Course
- Status
- Required
- Language
- English
- Credit
- 3
- ECTS
- 5
- T+P+L
- 3 + 0 + 0
- Course Coordinator(s)
- -
- Prerequisite
- -
Course Description
The course focuses on the history of art and culture. In this scope History of Art and Culture introduces the developments and concepts related to development of art and culture. Variety of fields such as painting, sculpture, drama, music, literature and architecture are discussed within a socioeconomic and political context; to give the student a total understanding of a particular time and place in history. Students are expected to have an awareness about the development and chronology of the art-historical periods and of distinctive styles. Within this perspective this course starts with first human being efforts in terms of art and continues towards to the current times where art and culture interactions become more complicated and less immediate.
HISTORY OF ART AND CULTURE
Evaluation Tools (Active Term)
No evaluation items have been defined.
Course outcomes
No course outcomes have been defined yet.
Course Syllabus
| Week | Topic |
|---|---|
| Week 1 | Introduction to Art and Culture |
| Week 2 | Prehistoric Art: The Stone Age and Neolithic Period |
| Week 3 | Ancient Mesopotamia |
| Week 4 | Ancient Egypt: Art, Architecture, and Religion |
| Week 5 | Ancient Greece: Classical Art, Philosophy, and Architecture |
| Week 6 | Ancient Rome: Art, Engineering, and Empire |
| Week 7 | Art and Culture in Ancient India |
| Week 8 | Ancient China: Art, Philosophy, and the Role of the Emperor |
| Week 9 | Ancient Iran: Achaemenid, Parthian, and Sassanian Art |
| Week 10 | The Development of Writing and Visual Expression in Ancient Civilizations |
| Week 11 | Classical and Hellenistic Art: The Greek Influence |
| Week 12 | Medieval Art and Culture: The Rise of Christianity |
| Week 13 | The Renaissance: Rebirth of Classical Art and Humanism |
| Week 14 | Baroque and Rococo Art |
| Week 15 | Romanticism and Realism in the 19th Century |
Reference Books & Course Materials
- 01 Janson, H. W., & Janson, A. F. (2004). History of Art (7th ed.). Prentice Hall.
- 02 Gombrich, E. H. (2006). The Story of Art (16th ed.). Phaidon Press.
Learning Outcomes
No learning outcomes have been defined.
Program Outcomes
- P01 To be able to understand analog and digital games' theoretical and historical development.
- P02 Has a general understanding of the history and culture of the nation and the world in which he lives.
- P03 Digital game engines are well-suited for application.
- P04 His/Her mastery of the fundamental sciences underpins his/her expertise in the creation of digital games.
- P05 Understand the mechanics, logic, and frameworks of analog and digital games.
- P06 Possesses an aesthetic sensibility and knowledge of art.
- P07 Communication, art, music, psychology, sociology, mythology, philosophy, economics, cinema, history, and other disciplines gained the potential to benefit from one another during the game design process.
- P08 Knowing how media and digital games affect people and society and designing games responsibly in light of that knowledge.
- P09 Be able to assess critically the knowledge and abilities acquired through research in the area and other related areas.
- P10 Acquires expertise in artistic design to aid in the creation of digital games.
- P11 Make good use of digital game creation software and programs.
- P12 Possesses the skills necessary to write the code for digital games created for various platforms.
- P13 Possesses the capacity to jointly build digital games' aesthetic and computational aspects.
- P14 Possesses the capacity to create and communicate stories utilizing a variety of technologies.
- P15 Has the capacity to design, plan, and analyze the game as a concept.
- P16 Possesses the capacity to come up with tangible fixes for the issues that arise during the creation of digital games.
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