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INTRODUCTION TO GAME ENGINES

Course
GADS102 - INTRODUCTION TO GAME ENGINES
Department
Digital Game Design - English - Undergraduate
Course Type
Course
Status
Required
Language
English
Credit
4
ECTS
8
T+P+L
3 + 2 + 0
Course Coordinator(s)
-
Prerequisite
-
Keywords

Course Description

This course prepares students for a gaming engine as a software development environment, also referred to as a “game architecture” or “game framework” with settings and configurations that optimize and simplify the development of video games across a variety of programming languages. The main objective of this course is to develop digital games by using the outputs obtained using different programs that include visual design and modelling focused on level design, within the game engine. Students are expected to participate in the project-based game development process. The course features the programs used in the industry that will be introduced and their use in the game development process will be taught.

INTRODUCTION TO GAME ENGINES

Evaluation Tools (Active Term)

No evaluation items have been defined.

Course outcomes

No course outcomes have been defined yet.

Course Syllabus

Week Topic
Week 1 Introduction to the game engine
Week 2 Navigation and shortcuts within the game engine.
Week 3 Material creation and use
Week 4 Learning Variables
Week 5 Variable usage
Week 6 Interaction system
Week 7 Light and door system with interaction
Week 8 Midterm Exam
Week 9 Light and door system with interaction
Week 10 Light and door system with interaction
Week 11 Define the actor component
Week 12 Creating collectible system via using actor component
Week 13 Combine collectible system with door via using actor component
Week 14 Content repetation with final project
Week 15 Final

Reference Books & Course Materials

No reference books have been listed.

Learning Outcomes

No learning outcomes have been defined.

Program Outcomes

  1. P01 To be able to understand analog and digital games' theoretical and historical development.
  2. P02 Has a general understanding of the history and culture of the nation and the world in which he lives.
  3. P03 Digital game engines are well-suited for application.
  4. P04 His/Her mastery of the fundamental sciences underpins his/her expertise in the creation of digital games.
  5. P05 Understand the mechanics, logic, and frameworks of analog and digital games.
  6. P06 Possesses an aesthetic sensibility and knowledge of art.
  7. P07 Communication, art, music, psychology, sociology, mythology, philosophy, economics, cinema, history, and other disciplines gained the potential to benefit from one another during the game design process.
  8. P08 Knowing how media and digital games affect people and society and designing games responsibly in light of that knowledge.
  9. P09 Be able to assess critically the knowledge and abilities acquired through research in the area and other related areas.
  10. P10 Acquires expertise in artistic design to aid in the creation of digital games.
  11. P11 Make good use of digital game creation software and programs.
  12. P12 Possesses the skills necessary to write the code for digital games created for various platforms.
  13. P13 Possesses the capacity to jointly build digital games' aesthetic and computational aspects.
  14. P14 Possesses the capacity to create and communicate stories utilizing a variety of technologies.
  15. P15 Has the capacity to design, plan, and analyze the game as a concept.
  16. P16 Possesses the capacity to come up with tangible fixes for the issues that arise during the creation of digital games.

Po-Lo Matrix

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