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TR

FRENCH-I

Course
FREN101 - FRENCH-I
Department
School of Foreign Languages
Course Type
Course
Status
Required
Language
English
Credit
3
ECTS
4
T+P+L
3 + 0 + 0
Course Coordinator(s)
Sr. Instr. Eylem YAYLA
Prerequisite
-
Keywords

Course Description

FRE101 is the initial beginner level French language course which aims to facilitate the recognition and production by students of basic written and oral expressions used for describing themselves and people in their immediate environment through these concepts : French sounds and alphabet, some objects in one’s bag and in a class-room, French for communicating in class, numbers, dates, days, months, greetings, countries, nationalities, languages, contact info, professions, places of work, family, clothing items, colors, some descriptive adjectives, some regular (to be named, stay, speak, work etc.) and irregular verbs (avoir , être etc.), subject and object pronouns, feminine/masculine and plural/singular markers ( of : indefinite /definite articles, demonstrative nouns, descriptive and possessive adjectives , question words) and basic question and affirmative/negative phrases.

FRENCH-I

Evaluation Tools (Active Term)

Item Type Weight (%)
FREN 101 Quiz 25
FREN 101 Final 40
FREN 101 Midterm 35
Total 100

Course outcomes

No course outcomes have been defined yet.

Course Syllabus

Week Topic
Week 1 Les salutations, la culture française, découvrez la France, Se promoner dans le livre/ en France et ailleurs: les fetes,les jours, les mois, les saisons.
Week 2 Dossier 0 On y va!- En Classe:les mots de la classe, les objets personnels; les nombres.
Week 3 Dossier 1 - Leçon 1 Bienvenue! Demander / Dire le prénom et le nom - Les salutations
Week 4 Dossier 1 Leçon 2 Les mots à lire: Reconnaitre des mots Français a l'écrit / les accents
Week 5 Le genre des noms (masculin / féminin)
Week 6 Révision (les salutations, les jours de la semaine, l'alphabet, les mois, les saisons, le genre des noms, les nombres de 0-100, la culture française, le verbe s'appeler, les accents) + Quiz (%25)
Week 7 Révision (les salutations, les jours de la semaine, l'alphabet, les mois, les saisons, le genre des noms, les nombres de 0-100, la culture française, le verbe s'appeler, les accents)
Week 8 MIDTERM (09- 20 November 2026)
Week 9 MIDTERM (09- 20 November 2026)
Week 10 Dossier 1 Leçon 4 Saluer / La France : Prendre conscience du non-verbal dans la communication
Week 11 Dossier 2 Leçon 5 Moi, je suis... Se Présenter( Dire son age, sa situation de famille, sa proffession)
Week 12 Dossier 2 Leçon 6 Faire connaissance - Sensibilisation aux salutations
Week 13 Dossier 2 Leçon 7 Et pour vous? Commander au restaurant/ poser des questions en relation avec la commande: Est-ce que/ qu'est ce que? + Quiz (25%)
Week 14 Dossier 2 Leçon 8 Faire connaissance - Faits et Gestes / culture + Révision
Week 15 Final Exam (4-15 January 2027)

Reference Books & Course Materials

  1. 01 TEXTO A1 - METHODE DE FRANCAIS
  2. 02 TEXTO A1 - CAHIER D'ACTIVITE

Learning Outcomes

  1. L01 1-acquire necessary basic vocabulay for daily use.
  2. L02 2-be able to catch the main point in short clear messages (written/spoken).
  3. L03 3-be able to introduce themselves and exchange information.
  4. L04 4-be able to write and narrate a paragraph about themselves and family members.

Program Outcomes

  1. P01 To be able to understand analog and digital games' theoretical and historical development.
  2. P02 Has a general understanding of the history and culture of the nation and the world in which he lives.
  3. P03 Digital game engines are well-suited for application.
  4. P04 His/Her mastery of the fundamental sciences underpins his/her expertise in the creation of digital games.
  5. P05 Understand the mechanics, logic, and frameworks of analog and digital games.
  6. P06 Possesses an aesthetic sensibility and knowledge of art.
  7. P07 Communication, art, music, psychology, sociology, mythology, philosophy, economics, cinema, history, and other disciplines gained the potential to benefit from one another during the game design process.
  8. P08 Knowing how media and digital games affect people and society and designing games responsibly in light of that knowledge.
  9. P09 Be able to assess critically the knowledge and abilities acquired through research in the area and other related areas.
  10. P10 Acquires expertise in artistic design to aid in the creation of digital games.
  11. P11 Make good use of digital game creation software and programs.
  12. P12 Possesses the skills necessary to write the code for digital games created for various platforms.
  13. P13 Possesses the capacity to jointly build digital games' aesthetic and computational aspects.
  14. P14 Possesses the capacity to create and communicate stories utilizing a variety of technologies.
  15. P15 Has the capacity to design, plan, and analyze the game as a concept.
  16. P16 Possesses the capacity to come up with tangible fixes for the issues that arise during the creation of digital games.

Po-Lo Matrix

LO P01 P02 P03 P04 P05 P06 P07 P08 P09 P10 P11 P12 P13 P14 P15 P16 Average
L01 - - - - - - - - - - - - - - - - -
L02 - - - - - - - - - - - - - - - - -
L03 - - - - - - - - - - - - - - - - -
L04 - - - - - - - - - - - - - - - - -