Skip to main content
TR

GAME DESIGN

Course
VICD413 - GAME DESIGN
Department
Visual Communication Design - English - Undergraduate
Course Type
Course
Status
Required
Language
English
Credit
3
ECTS
5
T+P+L
3 + 0 + 0
Course Coordinator(s)
-
Prerequisite
-
Keywords

Course Description

The general objective of the course is to introduce computer games, which are the most dynamic interactive medium of our contemporary life, analyse them in a socio-cultural perspective and form a basic knowledge for students who will deal with computer game design. Topics include the history of computer games, the process of designing computer games, their grouping into genres, their connection with cinema and architecture, their effects to computer technology and economy, formal elements of games, dramatic elements of games and their narrative structures, system dynamics, functionality, completeness and balance, simple playtesting and quality assurance, games as culture, game as economies.

GAME DESIGN

Evaluation Tools (Active Term)

No evaluation items have been defined.

Course outcomes

  1. 01 How to create video game and apply logic in design.
  2. 02 To apply design and concept in game making. Bug Fixing and publishing.
  3. 03 Learn to use program Flowlabs in advence.

Course Syllabus

Week Topic
Week 1 Introduction to course
Week 2 Introduction video game history and game design logic
Week 3 Introduction to Flowlab programe
Week 4 Creating game concept and story
Week 5 To Apply concept and story in Flowlabs
Week 6 Bug Fixing
Week 7 Finishing game and publishing
Week 8 MID-TERM WEEK
Week 9 MID-TERM WEEK
Week 10 Introduction to advance tools in Flowlabs
Week 11 Creating game concept and story 2
Week 12 To apply concept and story in Flowlabs
Week 13 To apply concepy and story in Flowlabs
Week 14 Bug Fixing and publishing the game
Week 15 FINAL submission and prezantation

Reference Books & Course Materials

No reference books have been listed.

Learning Outcomes

  1. L01 How to create video game and apply logic in design.
  2. L02 To apply design and concept in game making. Bug Fixing and publishing.
  3. L03 Learn to use program Flowlabs in advence.

Program Outcomes

  1. P01 Should have sufficient knowledge in mathematics, science, and subjects specific to the relevant engineering discipline.
  2. P02 Should have the ability to use theoretical and applied knowledge in mathematics, science, and related engineering disciplines in complex engineering problems.
  3. P03 Should have the ability to detect, define, formulate, and solve complex engineering problems.
  4. P04 Should have the ability to select and apply appropriate analysis and modeling methods to solve complex engineering problems.
  5. P05 Should have the ability to design a complex system, process, device, or product to meet specific requirements under realistic constraints and conditions.
  6. P06 Should have the ability to apply modern design methods.
  7. P07 Should have the ability to develop, select, and use modern techniques and tools necessary for the analysis and solution of complex problems encountered in engineering applications.
  8. P08 Should have the ability to use information technologies effectively.
  9. P09 Should have the ability to design experiments, for the study of complex problems or discipline-specific research topics.
  10. P10 Should have the ability to conduct experiments, collect data, analyze and interpret results for the study of complex problems or discipline-specific research topics.
  11. P11 Should have the ability to work in intradisciplinary teams.
  12. P12 Should have the ability to work in interdisciplinary teams.
  13. P13 Should have the skills to work individually.
  14. P14 Should have the ability to communicate effectively verbally and in writing.
  15. P15 Should have the knowledge of at least one foreign language.
  16. P16 Should be able to write effective reports, understand written reports, and prepare design and production reports.
  17. P17 Should have the ability to make effective presentations.
  18. P18 Should have the ability to give and have clear and understandable instructions.
  19. P19 Should gain consciousness (awareness) about the necessity of lifelong learning.
  20. P20 Should have the ability to access information.
  21. P21 Should have the ability to follow developments in science and technology and constantly renew himself/herself.
  22. P22 Should gain the awareness of professional and ethical responsibility and should act in accordance with ethical principles.
  23. P23 Should gain knowledge about the standards used in engineering applications.
  24. P24 Should gain knowledge about project management, risk management, and change management practices in business life.
  25. P25 Should gain awareness about entrepreneurship, and innovation.
  26. P26 Should gain knowledge about development in sustainability.
  27. P27 Should gain knowledge about the effects of engineering practices on health, environment, and security at universal and social dimensions and the problems of the age reflected in the field of engineering.
  28. P28 Awareness should be gained about the legal consequences of engineering solutions.

Po-Lo Matrix

LO P01 P02 P03 P04 P05 P06 P07 P08 P09 P10 P11 P12 P13 P14 P15 P16 P17 P18 P19 P20 P21 P22 P23 P24 P25 P26 P27 P28 Average
L01 - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
L02 - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
L03 - - - - - - - - - - - - - - - - - - - - - - - - - - - - -